Warframe Trinity Give Energy to Continue Abilities

Passive

Talented in rapid restoration and emergency triage, TrinityIcon272.pngTrinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

  • Passive values are not affected by Mods.

Abilities

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WellOfLifeModU14.jpeg TrinityWellOfLife.png
ENERGY:
25
KEY
1
Well Of Life
Create a well of life on an enemy. Allies will gain health when damaging the target.
AbilityStrengthBuff.pngStrength : 25 / 50 / 75 / 100 (health per second)
0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit)
AbilityDurationBuff.pngDuration : 7 / 9 / 10 / 12 s
AbilityRangeBuff.pngRange : 100 m (cast range)
5 / 6 / 7 / 8 m (healing radius)
Misc : ∞ (lifesteal range)
1 (max target limit)
Subsumable to Helminth

Info

  • Trinity imbues a single enemy target with life energy and suspends it in midair, from within a cast range of 100 meters. The enemy is invulnerable and incapacitated, lifted airborne, and emits an 5 / 6 / 7 / 8 meter aura for 7 / 9 / 10 / 12 seconds. When Trinity or her allies stand within the aura, they are healed 25 / 50 / 75 / 100 Health points per second; damaging the target instantly heals the attacking ally for 0.25% / 0.5% / 0.75% / 1% of the damage dealt over unrestricted range, as well as applying the damage-converted healing to all allies standing within the aura. While active, press the ability key again (default 1 ) to release the target early.
  • Ability Synergy: damage redirected by Link130xDark.pngLink toward a Well of Life target heals Trinity for the lifesteal conversion amount, as well as becomes stored and dealt in full against the Well of Life target once the ability ends.
  • Casting Well of Life is a full-body animation that stops grounded movement and all other actions.
  • If the target dies before Trinity finishes her casting animation, the energy cost is refunded.
  • Subsuming Trinity to the Helminth will offer Well Of Life and its augments to be used by other Warframes.

Augment

PoolOfLifeMod.png

Main article: Pool Of Life

Pool Of Life is a Warframe Augment Mod that makes enemies marked by TrinityIcon272.pngTrinity 's WellOfLife130xDark.pngWell Of Life drop Health Orbs, with a chance to drop an additional Energy Orb.

Rank Orbs dropped Energy Orb chance Cost
0 1 10% 6
1 2 15% 7
2 3 20% 8
3 4 25% 9

Tips & Tricks

  • Well of Life can effectively lock down a Synthesis Target for scanning.

Bugs

  • If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in midair for the duration of the skill.
  • In Corpus levels, if the player targets something outside of the above-mentioned range [clarification needed], the nearest turret (and possibly cameras) will be targeted.
  • Expand/Collapse

    EnergyVampireModU15.jpeg TrinityEnergyVampire.png
    ENERGY:
    50
    KEY
    2
    Energy Vampire
    Allies will gain energy over time when enemies are marked with Energy Vampire.
    AbilityStrengthBuff.pngStrength : 15 / 17 / 20 / 25 (energy restored per pulse)
    6.25% (damage percentage)
    ≥25% (damage health threshold)
    AbilityDurationBuff.pngDuration : 5 / 6 / 7 / 9 s
    AbilityRangeBuff.pngRange : 100 m (cast range)
    15 / 17 / 20 / 25 m (pulse radius)
    Misc : 4 (number of pulses)
    5 (min DmgTrueSmall64.pngTrue damage)
    1 (max target limit)

    Info

    • Trinity extracts pure energy from a single enemy target, from within a cast range of 100 meters. The target is incapacitated in place, glows bright blue and emits 4 energy pulses throughout 5 / 6 / 7 / 9 seconds. Each energy pulse restores 10 / 15 / 20 / 25 Energy points to Trinity and allied Warframes within a radius of 15 / 17 / 20 / 25 meters, while the target is constantly staggered. During this time 6.25% of the target's current health is dealt to it as DmgTrueSmall64.pngTrue Damage each pulse, bypassing the target's Shields. If the target's health drops, or is already, below 25% of its maximum value the target will instead be dealt 6.25% × 25% = 1.5625% of the its maximum health as DmgTrueSmall64.pngTrue Damage each pulse.
      • Energy restored per pulse and damage percentage are affected by Ability Strength.
      • Pulse duration is affected by Ability Duration.
      • Cast range and pulse radius are affected by Ability Range.
      • Number of pulses and max target limit are not affected by mods.
      • If a marked target dies, all remaining pulses are released at once.
    • The 6.25% damage percentage is applied to either the target's remaining health or to 25% of its maximum health - whichever is greater at the time of each pulse. Each energy pulse inflicts at least 5 DmgTrueSmall64.pngTrue damage if the resulting damage is below 5 damage points.
      • Damage health threshold is not affected by Ability Strength.
      • Minimum damage is not affected by mods.
    • Pulses are emitted at every quarter of the duration, the first occurring immediately on cast. The final pulse occurs when three-quarters of the duration has elapsed.
    • When casting Energy Vampire, Trinity is immune to crowd control effects.
    • The pulses' stagger will not interrupt the attacks of heavy enemy units. It also does not affect enemies immune to stagger, such as Grineer Rollers, Corpus Ospreys, or certain bosses.
    • Energy Vampire cannot be cast on invulnerable targets.
      • If Energy Vampire is cast on a Manic during its vulnerable phase, pulses can continue through its invulnerable phase.
    • Players with channeled abilities active do not gain energy from Energy Vampire.
    • Has a cast delay of 0.6 seconds. Not recastable while active.
    • Multiple Trinities cannot drain energy from a single target simultaneously.

    Augment

    VampireLeechMod.png

    Main article: Vampire Leech

    Vampire Leech is a Warframe Augment Mod for TrinityIcon272.pngTrinity that causes EnergyVampire130xDark.pngEnergy Vampire to convert excess energy into Shields, and will even boost into Overshields.

    Rank Shield Recharge Cost
    0 85% 6
    1 100% 7
    2 120% 8
    3 150% 9

    Tips & Tricks

    • Casting Energy Vampire on a weak enemy and killing it will grant players a quick burst of energy.
    • While increased duration slows energy gain by spreading the pulses over a longer period, killing the target quickly negates this penalty, allowing Trinity's other abilities to benefit from increased duration.
    • Decreasing Energy Vampire's duration via Corrupted Mods will quicken the energy restoration at the cost of a shortened span of stagger control per cast.
    • If used on Grineer Latchers, the Latcher will not be destroyed by the pulses and Energy Vampire can be cast upon it repeatedly for more energy. The effect will stop if it latches onto a player.
    • Energy Vampire can be used on Sortie Bosses to make quick work of them, as it deals percentage based damage.

    Bugs

  • If Energy Vampire is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave and won't be stunned.
  • In Corpus levels, if the player targets something outside of the above mentioned target tracking range, the nearest turret (and possibly cameras) will be targeted.
  • Formerly, casting Energy Vampire as WellOfLife130xDark.pngWell Of Life was ending would deal increased damage based on the enemy's multiplied health (which was 10 times larger during Well Of Life). Even after the enemy's maximum and current health had reverted to its original un-multiplied values, the remaining 3 pulses to took off huge amounts of health. This was patched in Update 18.5 (2016-03-04).
  • Expand/Collapse

    LinkModU14.jpeg TrinityLink.png
    ENERGY:
    75
    KEY
    3
    Link
    Any damage taken while Link is active will be channeled to a nearby enemy.
    AbilityStrengthBuff.pngStrength : N/A
    AbilityDurationBuff.pngDuration : 6 / 8 / 10 / 12 s
    AbilityRangeBuff.pngRange : 12 / 14 / 17 / 20 m
    Misc : 1 / 2 / 2 / 3 (affected enemies)
    50% / 60% / 70% / 75% (damage reduction)
    100% (damage and status transfer)
    BlessingModU15.jpeg TrinityBlessing.png
    ENERGY:
    100
    KEY
    4
    Blessing
    Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance.
    AbilityStrengthBuff.pngStrength : 40% / 50% / 75% / 80% (shield/health restoration)
    25% / 30% / 40% / 50% (damage reduction)
    AbilityDurationBuff.pngDuration : 3 / 5 / 7 / 10 s (buff duration)
    AbilityRangeBuff.pngRange : N/A
    Misc : 50 m (affinity range)
    75% (damage reduction cap)

    Info

    • Trinity invokes potent restorative and defensive power from within, restoring 40% / 50% / 75% / 80% of her and her allies' maximum Shields and Health capacity within her own shared Affinity range. Trinity and all affected allies will be granted 25% / 30% / 40% / 50% damage reduction against incoming enemy damage for 3 / 5 / 7 / 10 seconds.
    • Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
      • On Defense Objects, Blessing restores up to 500 health over 5 seconds which does not stack with similar restoration effects. The damage reduction is also capped at 50%.
    • Blessing does not grant immunity from Status Effects such as Knockdowns and staggers.
    • Even if Trinity enters bleedout while casting, the healing and damage resistance will still be granted, and Trinity's allies will be able to safely revive her. The damage resistance for Trinity still applies, even while being downed.
    • After the oxygen has completely run out in Survival, Blessing will replenish Trinity's health and shields as well as grant damage resistance. However, health and shields will still be depleted at a rapid rate, eventually leaving Trinity and her allies at 5 health. After an ally's shields have been depleted at this stage of the mission they will stay depleted, similar to the No Shields Nightmare mode challenge, and Blessing cannot recover them anymore.
    • Does not restore or create overshields.
    • While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color.
    • Can be recast while active. Blessing's previous damage resistance values will be overridden.
    • In addition to disappearing when the buff timer reaches zero, Blessing will disappear for a brief moment when recasting.
    • In addition to the above, Blessing disappears when the caster of the Blessing goes into Archwing mode.

    Augment

    Champion'sBlessingMod.png

    Main article: Champion's Blessing

    Champion's Blessing is a Warframe Augment Mod for TrinityIcon272.pngTrinity 's Blessing130xDark.pngBlessing that increases primary and secondary Critical Chance based on the total percentage health healed, up to a +350% bonus.

    Rank Duration Cost
    0 6s 6
    1 8s 7
    2 10s 8
    3 12s 9

    Bugs

  • Casting Blessing after a Nova casts Molecular Prime will cause the explosions to have your energy color.
  • Blessing's healing doesn't consistently heal Kavor Defectors within affinity range. This bug seems to be more prominent when the Defectors are buffed by mote(s) from WispIcon272.pngWisp 's Reservoirs130xDark.pngReservoirs
  • Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    TrinityWellOfLife.png TrinityWellOfLife.png TrinityWellOfLife.png
    TrinityEnergyVampire.png TrinityEnergyVampire.png TrinityEnergyVampire.png
    TrinityLink.png TrinityLink.png
    TrinityBlessing.png TrinityBlessing.png

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    Source: https://warframe.fandom.com/wiki/Trinity/Abilities

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